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The Girl from Arkanya | A pixel art treasure hunting RPG

Created by Arkanya Games

A top-down, 2D action RPG following the journey of an ambitious young treasure hunter and her capybara companion.

Latest Updates from Our Project:

June Update! Let's go!
over 2 years ago – Wed, Jun 29, 2022 at 01:11:45 AM

Hello again to all of our wonderful supporters and boy do we have a lot to tell you this time! 

I know some of you missed us last month, and I hope we didn't worry you with our brief absence. I debated for awhile whether or not we'd do an update for May, but with how hectic all our schedules were and how little I could show/announce at the time, ultimately I decided to put that time into the game itself. I've probably mentioned this before, but sometimes preparing these KS updates can take the better part of a work day, and we had a -lot- going on last month. Let me tell you about it! 

Art by Kale E. Rion

So first off, congratulations once again to our artist Kale on her wedding last month! Rob and I flew to the opposite side of the country to attend, which ended up being an almost 2-week endeavor for us. Fortunately, a lot of that was downtime and I was personally able to 'stage' all of the remaining overworld map as well as another dungeon map, which we'll get into later. We also dealt with Rob moving halfway across the state which was a bit of a hassle, but ultimately there's not too much to report there.

I, on the other hand, had no major life changes these last two months, but I do have two important announcements to make today!

The Arkanya Backerkit will close on July 27th!

Oh our poor, neglected backerkit. We never really gave it the time we should have, there was always so much else to do. That's no problem for those of you who ordered products, by the way. It just probably kept us from getting as many orders as we potentially could have. But the end of Arkanya development is now in sight, and because of that we must soon tie up the loose end that is our backerkit. We need to lock in an exact number for all of the products so that we can budget for production, and of course any remaining money is going to help with getting us through the final leg of development. So if you have any last-minute merch wishes and would like to support us, please get those orders in ASAP! 

https://the-girl-from-arkanya.backerkit.com/hosted_preorders

The Backerkit will be closed out one month from today, on July 27th

But before you do that, check out what we've got next!

 We have a tileset pack on the itch.io store! 

 https://arkanyagames.itch.io/arkanya-pocket 

So Kale and I have embarked on a little side-project together to try and pull in a bit more funding for Arkanya. So far met with little fanfare, but we're still optimistic. As you all know, development has gone well beyond our original estimation (and you all have the patience of saints, by the way, so thank you all once again for sticking with us!) and naturally we've had to stretch our budget much further than we thought we'd have to. Fortunately Rob is a very money-minded man and I somehow just don't spend money. So we've managed to stay within our Kickstarter budget literally this entire time. Thank goodness the campaign was so wildly successful, all of course due to you guys, but we have stretched that money as far as humanly possible I think. I don't know, maybe I could have eaten less cheese.

But of course, this has not been easy, and so we're finding ways to reduce our budgeting stress a bit. Hopefully, this new tileset will be one of those ways! 

100% of the money we earn from this tileset will go directly toward getting Arkanya over the final development hurdle, reducing the amount of time we have to spend making money elsewhere. If you're a gamedev hobbyist, an up-and-coming indie dev, or you're just a diehard believer in Arkanya and you want to toss us a couple bucks, please give it a look! 

The tileset is Arkanya-themed, and we're even working on a little backstory to go with it as we continue to update the set. However, the art is generalized enough that you can use it for almost any top-down RPG-style game, and purchasers are free to use the tileset in commercial projects! 

As of writing this, we have not yet completed the character and enemy sprites, but those are on the way this week!

Back to your previously scheduled Arkanya content~

Hopefully I didn't lose you with all the self-promo up front. All for the sake of the game and the team, though!

So obviously you're here because you want to know what's going on with The Girl from Arkanya and there's a lot to say! 

Co-op build of the Arkanya demo coming in early July!

Yup, we did it! Co-op is finally implemented in a fully-usable state! We've still got some stability testing to do but my goal is to have a new build available for you all by next week. You'll know because I'll make a follow-up post. I was originally planning to have it available this coming weekend, but I was recently reminded that I agreed to be in Chicago this coming Friday. I will still attempt to have it ready ASAP but first I have to finish the promised update for the tileset pack. 

Before you watch the video, please forgive me for two things in advance

1) Its super loud

2) I was alone while recording this, and I only have 2 hands so it's not very interesting

Next time Rob is over here, I'll record some co-op with him. Or better yet, you can experience it yourself next week!

If you were wondering what happened to the bug fix update we promised a few weeks ago, this was what happened. I woke up one Monday morning and had a powerful urge to work on co-op more. And by that point I said, well heck with it. Let's get co-op in this next update. And here we are.

Before I send it out to you all, there's two remaining things that must be done. Firstly, Kapi's part of the HUD isn't activating during co-op, and I think I know why, but I need to section off some time to get to the root of that. And secondly, co-op stays active even if you exit to the main menu and load a different save. Which would be fine except for when its a new save that doesn't have Kapi yet, which breaks the whole darn game! And of course I have to test the heck out of it, which is tricky when I'm just one guy controlling two characters!

So I really hope you'll grab a controller, invite a friend, and give the Arkanya demo another go so you can experience multiplayer with Kapi, and provide us valuable feedback along the way. 

Alright lets backtrack a bit here, what the heck did you mean by "staging" earlier?

That's a brilliant question, and thank you for asking because that helps me transition right into my next topic, map stuff! 

So when we talk about staging a map, you can kind of think of that like creating the foundation and frame for a house. You can tell the shape of the house, and where the rooms are going to be, and how they're all going to connect to each other, but you don't necessarily see where the cabinets are getting hung up, or which rooms will have carpet. This step is mostly to determine the shape and flow of the overall map. Is staging really the right word for that? I have no idea but its the term we use internally. 

My computer sure hated me taking this picture

As you can see, some areas are highly developed while others are more blueprints than anything. Now that it's all assembled, there's a clear development progression from right to left, save for a few heavily developed pockets on the left (SPOILERS! Those are areas critical to the story, hence why they got created first!) Until recently, this was all just a disorganized collection of maps with no finalized position in the greater overworld, but now everything has settled into it's final location, and our next major goal (aside from the co-op demo of course) will be to have the overworld more or less finished. I have a decent bit of travelling I have to do coming up, and that's always the best time to focus in on fleshing out the world map since it's something I can easily do from a laptop, where as work within Unity (system development, combat tuning, programming bosses, all that fun stuff) is much easier to do at my home station. 

Even with the big swaths of undeveloped areas, having the overworld pieced together like this is really fun and satisfying for the team. We can drag-and-drop in all the things that previously were confined to the testing rooms, and we can walk around feely and finally experience Arkanya as a big open world.

Something you probably noticed is the big gaps in the map. When the game was in planning way back at the beginning of development, we envisioned a roughly square world that all fit tightly together, like you'd see in any 2D Zelda game. However, it's truly amazing how efficiently the Zelda developers (and Capcom devs for that matter) always use their space, and we could not match that efficiency. So it became much easier for us to do the map this way, and not worry about it being a perfect rectangle. It doesn't really harm the gameplay experience, in my opinion. It just doesn't look as nice when you see it all at once, I suppose?

I'm getting ramble-y again, so let's move on to the final thing for today.

More fan art!

Art by SnitForSnat on twitter

SnitForSnat on twitter  made this wonderful fan art of Marisa! Please show her some love and give her a follow on twitter if you don't mind! She's also currently doing a sticker giveaway for her followers, so check that out!


Well that's all I've got for today! You should be hearing from me again next week, so please look forward to that! 

Thank you and have a wonderful day! 

-BeanBandit, Arkanya dev

April Update Part III: Return of the Update
over 2 years ago – Tue, Apr 26, 2022 at 04:41:59 PM

Hello again! BeanBandit once more, did you notice the last update wasn't from me? Anyway I have something very wonderful to share with you today! Please stick around to the end!

But first, you know how I love fan art and fan artists? Well I do, so let's all take a moment to praise and appreciate Lemonie from the Arkanya discord server who painted this incredible portrait of our favorite treasure hunter:

Art by Lemonie

And I'm just now realizing she didn't sign it. You guys should sign your fan art! I like seeing the artist's signature, plus you should take credit for things you worked hard on!

Next up, as promised we have footage from HourADayGamer's stream of our new demo! 

This stream had a -lot- of technical issues and Hour's internet provider was just not playing nice with us, but he did an incredible job given the circumstances! And I've prepared a sort of "highlights reel" that cuts out all of the internet issues and tries to focus on the most interesting parts of the broadcast. I believe the original stream ran almost 3 hours but I've condensed it into an action-packed 1-hour video, so please enjoy if you have the time! 

 HourADayGamer (follow him here on twitter!)  has been a huuuuuuge supporter of Arkanya over the years and he came back from his streaming hiatus early just for us! So please go show him some love.

And now you can play it too!

Click it! Click the picture!

Click here or on the image!  

I remembered to package it in a zip folder this time because, as I found out the hard way last time, not everyone has Winrar! At one point we actually used an auto-installer but that apparently was alarming to some people so we were asked to just use a zip folder.

Please be aware that this is simply the preview version, and the final release of the demo will have the following improvements:

  • Better consistency on the sword hitbox
  • Additional NPCs 
  • Reduced treasure spawn rates (They're crazy high right now)
  • Additional sound effects 
  • Power upgrades from boss loot
  • Better stability on the quest log
  • UI Improvements including an area map

Along with various bug fixes. However, please do not let this discourage you from playing and enjoying this preview version of the demo. It should be completely stable and nearly (or completely) bug-free in normal gameplay. However, if you do find any issues with the demo and would like to get involved in our testing community, please join our Discord!  https://discord.gg/GadHNKYBcu 


That's all for now! See you soon!

-BeanBandit, Arkanya dev

Emergency follow-up update: "I sent you a broken build" edition
over 2 years ago – Tue, Apr 26, 2022 at 12:44:32 PM

Hi guys! Bean again! I messed up. Bad. But I also have the solution! 

So I sent you all a very broken build, and I am incredibly sorry for that. Long story short, I messed up a few settings trying to fix one bug, and caused another much worse bug. One where the game could not save any quest data, resulting in the first quest just repeating forever. 

To those of you who tried to play the game yesterday and could not, I sincerely apologize and I hope that you will give it another try now that we've resolved the issue. It was almost midnight when we were first told about the bug, but I moved as quickly as I could and got it patched up within the hour.

Please delete the existing file and download the new one here, by clicking the image:

Click the image!

Changes made:

  • Fixed an issue preventing quest progress from being saved, resulting in an endless loop on the first quest.
  • Fixed an issue preventing skipping on the opening cutscene from working as intended
  • Fixed an issue where the dungeon victory music would continue playing after the player had left the dungeon

I thank you all for your patience and hope this hasn't ruined your impression of our new demo. Please do not hesitate to DM me on discord or email me at [email protected] any time if there are further issues. 

~BeanBandit, Arkanya Dev

Arkanya's page is up on Steam, mates! Go check it out!
over 2 years ago – Fri, Apr 22, 2022 at 05:29:17 PM

A special update today as we bring word of something well-anticipated and longed for... it's Arkanya's Steam page! With some cool snazzy new screenshots and a full-on description to help give you a lay of the land about the game (although you probably know it already, considering), consider giving us a hand by throwing us a good ol' wishlist on Steam. Just click here!

Who's the greatest treasure hunter!?

Each wishlist tells Steam that Arkanya's not only a game that people are after, it also tells Steam that Arkanya is indeed, a real game, and not a piece of shovelware! It's kind of tragic that even has to be said, but the platform is inundated with such a volume of... not very good things that there's certain activity metrics that need to be met before Valve now considers a game "real". A bit annoying, bit it is what it is! We appreciate all of you for backing the game and also giving us a good ol' helping hand here too.

And a final word on a shoutout...

And finally, a quick shoutout for another Zelda-like currently running a Kickstarter campaign, 'cos we know we all love Zelda here! Toasty: Ashes of Dusk is a Zelda-Earthbound mashup RPG, following the story of Marshall the Marshmallow Knight as he travels across the world to fight great evils, make weird friends while travelling parallel dimensions and... discover why he's a talking marshmallow.

Marshall the Marshmallow Knight and the companions he finds on his journey!

If that sounds like your idea of a great time, then check out Toasty's campaign by clicking one of the images above or this link below!

Check it out here! 

Announcement! Demo live stream on April 23, demo backer preview available April 25
over 2 years ago – Mon, Apr 18, 2022 at 04:05:56 AM

Oops! Spoiled the reveal in the title. Yes, our friend HourADayGamer is going to be streaming the official demo for The Girl from Arkanya on Twitch.tv this coming Saturday, April 23rd at 1pm Eastern Time!

At least one dev will be there answering questions and providing commentary (probably me but Rob too if I can get him tied to the chair in time), so please stop in and say hi if you can! 

Twitch: https://www.twitch.tv/houradaygamer 

Twitter: https://twitter.com/HourADayGamer

For those who aren't familiar, my man Hour is a legend in the indie game community, and he works hard to bring attention to underappreciated indie games. Hour was one of the first people to really see potential in Arkanya and publicly support it, and so once again we are giving him first dibs on our new content! 

But you can play it too!

The current plan is to put the demo in our itch.io page, and send you all a link and password via our next update. This isn't just for the beta tester tier, but for all of our backers. The Steam version, which will be open to the public, is also on the way, and our Steam page is currently under review.

That part I can't give an exact date on because it's largely up to our publisher, and they've gotta run all their 9000 IQ marketing strats. I just make the game. They said I could give you all the hook-up though since you've been patiently waiting.

Anyway I gotta get back to bug testing so this demo can be super smooth for you guys, but first check out this art Kale is working on for the intro cutscene!

Bean that's not pixel art! Yeah I know, we're experimenting a bit with the style. The intro cutscene tells the origin story of Marajo, and sets up a lot of the premise of the Arkanya story. This, along with a handful of other images, will play at the start of a new game and give the player a little info about the land they're stepping in to. As you may have noticed, we took a lot of inspiration from the opening of Wind Waker, and game Rob and I have always greatly loved and I'm sure many of you love as well. 

Kale does pretty much all of the non-pixel art and a lot of the pixel art as well for Arkanya, and you should totally give her a follow on her twitter:  https://twitter.com/Pinkedalink 

That's all for now! I'll catch you again in a few days!

~BeanBandit, Arkanya dev